Metal Gear Solid 4

Metal Gear Solid 4: Guns of the Patriots is the most technically stunning video game ever made. It’s also a fine example of storytelling prowess within its medium, combining gameplay and narrative so slickly and beautifully that it’s impossible to extricate one from the other. It’s likely you will emerge awestruck from your first play-through, wishing the experience would continue yet nonetheless satisfied with its conclusion. It’s difficult not to sound hyperbolic when discussing MGS4 because every part of its design seemingly fulfills its vision, without compromise. There is no halfway.

Fully realized, lengthy story sequences will come as no surprise to anyone who has played a Metal Gear game. You’ll spend a good half of MGS4 watching cinematics, but it would be a grave misinterpretation to assume that great gameplay takes a backseat to the story. Rather, these two elements are tightly intertwined, and this tapestry is held together by an important technical thread: Cutscenes that are rendered fully in real time within the game engine. It’s impressive enough that these scenes look as good as any prerendered cinematic you’ve ever watched. It’s even more amazing when those same scenes transition without pause into gameplay, and the same hulking mech you watched lumber about in the cinematic is looming above you. The subtle animations, the lush environments, and the rich textures are the same in and out of story sequences, and the effect is so seamless it may take your breath away. You can skip past the scenes if you prefer, but doing so would soften the experience. The story sequences carry more weight because of the intense gameplay that precedes them–and the gameplay feels more compelling because the story gives you powerful reasons to care about your mission. The high point of this fusion occurs in an exciting and memorable split-screen sequence that simply must be experienced.

Talking about what, exactly, is going on in the plot in the midst of MGS4′s grand sweeping gestures is to risk spoiling each little surprise as it emerges. Snake, suffering from the rapid onset of aging, now must cope with stiff joints in addition to the looming specter of Liquid Ocelot’s newest plans. This is Snake’s final hurrah; yet as the story reaches one height after another, the juxtaposition of huge set piece battles and formidable bosses with Snake’s deteriorating body creates tension and gravity even beyond the series’ usual pretensions. Some new plot strands emerge while others get tied up, and old friends (and enemies) refuse to be forgotten. You’ll also bear witness to a few reunions–some bloody, some teary, and some legitimately shocking. Parts of it are overblown, to be sure. The musical score gets heavy-handed and the voice acting and writing are frequently dogmatic, so while there are plenty of subtle moments, subtlety isn’t really MGS4′s strong suit. But it doesn’t need to be. After all, the fate of the world hangs in the balance, and judging from a few silly attempts at humor that don’t work, developer Kojima Productions was wise to err on the side of melodrama.

The gameplay proper is familiar to fans, but it’s been cleaned up and expanded, holding as many twists and surprises as the story. For starters, both gunplay and close-quarters combat are more satisfying. Regarding melee, the controls have been streamlined, making it less cumbersome to grab an enemy soldier or perform a stealthy blade kill. Shooting mechanics are even more improved, so much so that shooting your way out of a pickle is just as enjoyable as sneaking around it. There are a huge number of weapons to play with; so many that you’ll probably finish the campaign without using many of them. Yet, quality wasn’t sacrificed for quantity: Every weapon feels just right, from your handy operator sidearm (best when upgraded with a silencer) and standard issue assault rifles to a powerful railgun. The standard over-the-shoulder view is fine for the most part, but you can gaze down the sights from a first-person perspective. Both views can be further improved with various enhancements, such as laser sights and scopes.

Not that you don’t have all the tools for completely avoiding your enemies if you choose that route. Snake’s got the basics covered: crawling, hugging walls, peeking around corners, and hanging from ledges, for example. Cover mechanics are tighter than ever, so you can crouch and take potshots from behind cover with ease. There are also a number of important gadgets that will make your life easier in this regard. The most obvious of these is your OctoCamo suit, which takes on the texture of your surroundings when you’re prone or pressed against cover. Not only does this make it simpler to avoid watchful eyes, but it’s also a cool visual effect. Eventually, you’ll be able to camouflage Snake’s head, and a few of the available camo options are bound to stir some fans’ nostalgia. The Solid Eye is your other major tool, as it expands your compass into a sonic-sensitive radar and allows you to use night vision and a tactical first-person view. These are helpful gadgets indeed, even during boss fights, like a stirring encounter in a blinding blizzard.

Other gadgets, such as portable hiding places (cardboard boxes and rusty barrels) and the Metal Gear Mk. II (a stealthed robot that you can command as a scouting device), are useful to anyone who prefers the sneaky approach. Not every gadget is a welcome addition, though. For example, the much-ballyhooed iPod is a neat touch, but to use it, you cannot have another gadget equipped, so you’ll quickly forget the option even exists. But aside from these nitpicks, one of the things that makes the core gameplay so enjoyable is that you’re rarely strapped into a single style of play. Shooting your way through requires more thought and care than you’d put into a standard action game, but you never feel as though the gun mechanics are stuffed uncomfortably into a stealth game. If you’d rather sneak, you never have the impression that stealth was shoehorned into a game that’s meant to be played as a shooter. Sure, you’re Solid Snake–you’re not supposed to get caught. But if you’re stuck in a jam, breaking stealth isn’t a death sentence, and in fact, facing certain enemies head-on is often a heart-pounding, challenging experience. The few levels that do force you into one style, such as one in which you shadow your target through an Eastern European city, are still great, if not quite as impactful.

You’ll need to keep an eye on Snake’s stress levels and psyche. Though these aspects are more peripheral than health levels, they fit nicely within the plot. When Snake gets stressed (if he gets cold or encumbered, for example), his psyche gauge starts to deplete. The lower the gauge, the slower you will move and the less quickly you replenish health. Generally speaking, the psyche meter is rarely a factor, and should you notice Snake groaning a bit more, there are items like compresses you can use for a pick-me-up. Should the meter get too low, you won’t be able to hold up your weapon or rush for cover. This doesn’t happen often though, and while you’ll need to keep a close eye on your health for obvious reasons, you won’t need to pay too much heed to psyche.

Regardless of the tactics you use, the level design and enemy artificial intelligence work in tandem to create unparalleled gameplay. If you go stealth, hiding in that rusty barrel isn’t a perfect solution. Your foe may look at it suspiciously, kick it a few times, and eventually blow your cover, so don’t expect to be able to trick your way through as you might in other stealth games. In full-on firefights, enemy teams will flank you, use cover to their advantage, and throw grenades with precision to force you out of hiding. Most of your surroundings, inside and out, are littered with objects and cover opportunities, from a trek through a South American jungle to a nostalgic journey through a snowy island base. Each level is more-or-less linear, but within the confines of these areas, you still have remarkable room to explore the various gameplay options and test the limits of your foes. Some enemies are standard soldiers, though many others are wonderfully imaginative. The colossal mechanical Gekkos, for example, are unpredictable and keep you on your toes, while female operatives that pounce from wall to wall intensify an early escape scene.

Later in the game, a few set piece battles deepen the core gameplay even further, including a few peerless on-rails sequences. One of these, a motorcycle chase, is as close as any game has gotten to translating the excitement of similar moments in films to a game format. Another level, which features a gigantic automaton, showcases destructible environments where walkways collapse on top of each other and the screen fills with smoke. In all of these cases, the controls are excellent, with the exception of that same mech’s third-person view a bit later on (the first-person view works infinitely better). The interpretation of Metal Gear Solid as an interactive film still applies, but in a way you may not have expected: These levels make you feel like the star of your own action movie.

Boss battles are stimulating, though they aren’t all that difficult. Nevertheless, a few of them are tricky and require you to put some thought into your tactics because just riddling the boss with bullets isn’t going to ensure victory. Early on, it’s clear that you’ll be encountering the four members of the Beauty and the Beast unit–female supersoldiers that are as psychologically complex as they are fun to battle. These battles are long and normally require you to fight other enemies in addition to your primary target. In one of them, you can use your night vision to track your target’s footprints and use the wind direction to your advantage. In another, you’ll dodge missiles from flying creatures while taking on the main boss.

The gameplay and story would, perhaps, not be as effective if Metal Gear Solid 4 did not look and sound so impressive, but truth be told, it’s an amazing piece of technology. From the gritty textures of concrete walls to the effective lighting and shadowing, there are few aspects you could reasonably fault. In the biggest battles, billows of smoke fill the screen and blood splatters against the camera–all while meticulously designed helicopters fly overhead and ad-hoc team members take potshots from behind grungy dilapidated vehicles. Yet in the midst of the visual drama, it’s the little things that are likely to provoke awe. Small details, such as how Snake rubs his sore back when his stress levels get high or the authentic manner in which he ascends staircases, create as much atmosphere as cluttered underground tunnels and war-torn Middle Eastern cities. You will have to wait through some scattered install periods (just under 20 minutes worth, in total) and the occasional loading screen, and you may find some frame rate drops and low-res textures here and there, but these aren’t issues in light of MGS4′s impressive graphical accomplishments.

The sound design comes together nearly as well. The soundtrack on its own is rather pompous, but in context, it works just fine to create the appropriate mood for any given cutscene or battle. The voice acting follows suit but succeeds far better. Because the growling voice of David Hayter’s Solid Snake is so good, the rare hamming from the mostly excellent supporting cast is easily forgotten. But the sound effects are unforgettable and excellent across the board. The Gekkos emit blood-curdling moos like gargantuan cows, explosions are outstandingly obnoxious, and everything from the clicks of the Solid Eye to the laughter and screams of the beastly bosses are top-notch.

On top of it all, Metal Gear Solid 4 offers some enjoyable online 16-player action to complement its superb single-player experience. Deathmatch and Team Deathmatch are represented, of course, and they play just fine, assuming you don’t approach the online component as a standard shooter. The maps are beautifully rendered and packed with detail, and while not every mechanic is as wonderful in multiplayer as it is in single-player (hiding in your cardboard box won’t usually get you far, for example), it’s all good fun once you adjust to the pace. The multiplayer star, however, is sneaking mode, a Team Deathmatch variant in which one player plays as Snake and another supports him as the Metal Gear Mk II. Shooting others is amusing–but sneaking enthusiasts will enjoy the violent, stealthy game of hide and seek you play as Snake. Playing support is equally entertaining because as Mk. II, you can go invisible, creep up on other players, and zap them with your electronic tentacle. It’s a blast. Other modes include base mission, in which teams compete to conquer bases; a capture and defend mode; and rescue mission, which is similar to the same mode in Metal Gear Solid 3: Subsistence. Unfortunately, the process of creating an online account is laborious, so expect to take a few minutes to enter a litany of information (a pain if you aren’t using a keyboard). Thankfully, the variety of customization options and sheer numbers of players online mean that this process is quickly forgotten.

If the story-heavy presentation of previous Metal Gear games taxed your patience, Metal Gear Solid 4 won’t change your mind. For anyone who appreciates games that rise above the simple act of pushing a few buttons and pulling a few triggers, Metal Gear Solid 4 is a stimulating ride that you won’t soon forget. You’ll want to see what happens next, yet when its long campaign draws to a close, you’ll wish it would continue. That’s not just because it’s a well-told tale, but because that tale is woven through a thoroughly impressive game that tops its predecessors.

Kingdom Hearts Birth by Sleep

Kingdom Hearts: Birth by Sleep, a PSP-exclusive prequel that illuminates some plot points leading up to the original Kingdom Hearts. I’m always incredibly eager to try my hand at the Kingdom Hearts games because I have a personal attachment to the story, but I’m also the first one to point out the game’s enduring problems. While Birth by Sleep does continue to suffer from some of the issues that have plagued it since the original, the latest in the series also boasts one of the best Kingdom Hearts battle systems to date, and is easily the most ambitious in its design.

So breathe easy, my friends: Birth by Sleep is definitely worth your money.

Let’s start with the basics for all you newcomers out there. Kingdom Hearts is an action role-playing game that combines Final Fantasy-style aesthetics with recognizable Disney worlds. Birth by Sleep is set before the events of the original Kingdom Hearts, so while you don’t necessarily need to know what happened in the other games, your experience will be infinitely richer if you do.

Kingdom Hearts: Birth by Sleep follows three separate storylines. At the beginning, players choose between three different characters: Terra, Ventus and Aqua. These three Keyblade wielders (and close friends) are tasked with defeating the recent uprising of creatures known as the Unversed. Along the way, they’ll encounter some familiar faces and a few new threats.

These play sessions exist on separate save files, so once you start the story, you won’t be jumping between them while you play. You can opt to start up a game and then quit out to a different campaign, but I found it very satisfying to play one character’s story from start to finish. And as you might expect, you’ll be rewarded for completing all three campaigns (the game keeps track of completed save files in order to unlock some yummy secrets).

Like the original Kingdom Hearts games, your hero in Birth by Sleep travels from world to world solving smaller problems and working towards one ultimate goal. While on a world, players move through the environments, collecting treasure and doing a small amount of exploring. The real draw, however, is the battle system, as enemies materialize around the player as he or she explores.

Fighting in Kingdom Hearts: Birth by Sleep is awesome. Players can find, purchase or earn special commands that can be customized from the main menu. These commands can be selected with the d-pad during battle and executed with the triangle button. Once a command has been executed, the deck automatically cycles to the next command and the previous command enters a cool down period.

This system keeps the action fast and user-friendly, but also lets players customize their abilities at will. Commands can also be leveled up and melded to form new ones, so there’s a mind-numbing amount of tweaking players have at their fingertips.

This battle system rocks pretty darn hard.

But commands are just one element in the formula. As you build up combos, a meter fills up on the side of the screen. If you use special commands to build up that meter, your character might enter a special “command style” which gives them a temporary but tremendous boost in ability. If, for example, Ventus were to cast a few thunder spells while filling the command meter, he would enter the Thunderbolt command style and his moves would be electrically charged.

If that wasn’t enough depth for you, each hero also has access to attacks called Shotlocks, which are designed to help deal with large groups of enemies. These attacks take some skill to use effectively but the results are devastating.

But that’s not all! Each hero also forges Dimension Links, or D-Links, with characters they meet as they travel. By activating a D-Link, your hero temporarily gains the abilities of that character. More commands means more variety when it comes to fighting, and that’s a good thing.

THIS A REVIEW FROM IGN

The 3rd Birthday

The long-awaited return of Parasite Eve, ambiguously titled ‘The 3rd Birthday’, is a welcome one. The third title in the series, fans will get the most out of the smaller character cameos and setting details. New players shouldn’t fret too much if you haven’t played the previous games though; Square Enix provides a lot of optional background to pour over that plug the gaps. More critically though, each game features entirely different gameplay slants – with a dense RPG backbone blended with third-person action in this instalment.

Manhattan just can’t catch a break these days. Aya Brea, hero of the original titles and Square Enix cult-favourite from the PSOne era, is back in the Big Apple, which has been torn apart in a terrific CG opening sequence. As the game-proper begins, we discover a year has passed and humanity is in a dire state. Aya, pulled from the rubble and now without memory, is tasked with travelling back in time to prevent the outbreak spreading.

The expanded universe of Parasite Eve now incorporates a strange new genetic threat – a gigantic infestation of heinous tentaclular beasts known as The Twisted – and Aya has a new ability at her disposal to stop them in their tracks — and no, it’s not her ability to flash a lot of butt cheek. ‘Overdive’, triggered by holding down the triangle button at any time, allows Aya to immediately teleport to and inhabit any human being nearby. This is, hands down, the coolest mechanic in The 3rd Birthday. Overdiving creates a lightning-quick pace to the shooting and serious depth to the strategy that most shooters can’t touch. It works simply, logically and fairly accurately.

Overdive works like a quick-time event – a triangle indicator pops up when you’ve whittled down your target’s health.

By inhabiting other humans, you immediately gain their health status, weapons and placement in the battlefield. That means you can effectively guide your AI counterparts into different formations on the field, creating crossfire points. It also makes it harder for the enemy to pin you into one place.

The Twisted are initially easy to dispatch, but after a couple of chapters, the skies fill with targets spraying toxic clouds, gigantic wriggling behemoths roll towards you from all angles and cover bring a fleeting reprieve. There are dozens of types – and not all are vulnerable to bullets. In fact, without mastering movement and working out individual strategies for each, expect to get punished. It’s at this point that mastering Overdive becomes essential.

To balance things, Aya is fairly weak. If you’re not fleet-footed and master your dive-rolling and auto-cover abilities, you’re smoked. Thankfully, you can choose to ‘ascend’ back to the secret between-missions facility and tune up before choosing to dive back in time.

It’s therefore critical to spend a while tuning up your latent genetic abilities and armament. This is, like both previous entries, a game built on RPG stat-tracking and upgrading – and you can’t afford to simply charge into each level expect to live. Weapons are plentiful – and at various points in each stage, there are safe-rooms that allow for saving. The pace and placement is generous, and we’re grateful for that.

Like stats and grids? You’re in for a treat.

You really do need to spend your experience points upgrading the potency of your weapons and adding new active and passive abilities to Aya. Weapons tables cover all manner of pistols, revolvers, various sub-automatics and a cool dozen special weapons. Tweaking these is fun; pouring points into upgrading clip size, accuracy and overall damage is completely worthwhile – but arguably holding onto some points is also a good idea. You’ll unlock a couple of new weapons at the end of each chapter – and these tend to benefit from decent stat-boost anyway.

If that kind of constant upgrading isn’t your bag, you’re probably going to come up against a wall. Likewise, Aya’s genetic makeup stands in for ‘magic’ – though you’re not actively casting spells. Still, the 9 x 9 grid of stackable ‘cells’ take a bit of thinking to master. If you’re not careful, you can completely waste your new genes – and starting again wipes any you’ve already applied to the grid. You need to be careful.

Of course, you can stumble your way through, since the menus and presentation are fairly clear-cut and, honestly, Square Enix did a great job making a while lot of content as accessible as possible without sacrificing depth. This depth extends to the between-missions briefings, backstory logs, character biographies, a variety of optional achievement-like ‘Feats’, loads of unlockable costumes and the ability to replay any mission. This is a rich experience for a PSP game.

God of War Ghost of Sparta

Kratos might possibly be the angriest game character ever created. We all know he accidently killed his wife and child in service to the gods, but his belligerent attitude has often made me wonder what else might have happened to him to make him so filled with rage. We get some insight into this in God of War: Ghost of Sparta, which does a wonderful job adding depth to Kratos’ character while delivering one of the most fun and beautiful gameplay experiences on the PSP.

Set between God of War and God of War II, Ghost of Sparta picks up right at the end of God of War, with Kratos sitting upon his newly claimed throne looking appropriately grumpy. After all, becoming a god didn’t remove the disturbing memories of his past, but now he’s being plagued by a vision we’ve never seen before — an old woman lying sick on a slab of stone. Convinced he can actually change this vision, Kratos sets off for Atlantis on a quest that eventually takes him back to his home of Sparta and into the realm of Thanatos, god of death.

More God of War: Ghost of Sparta Videos

At E3 this year, reps from Ready At Dawn Studios said they were skeptical about doing another God of War game because they felt they had accomplished all they could on the PSP with God of War: Chains of Olympus. Luckily for us, they discovered they actually could push the system further, and it really shows.

Ghost of Sparta is gorgeous. Graphically, it looks better than a big chunk of PS2 games, and is absolutely the best-looking game on the PSP thus far. Detailed environments featuring constant rain and cascading water and lava create beautiful backdrops and really bring the world to life. Kratos looks wonderful as well. In fact, his character model was rebuilt from the ground up to add more detail for this game, such as the fact that he can be bathed in blood during battle, like he could in God of War III.

As far as the gameplay is concerned, there’s nothing super unique here, but that’s not a bad thing. You’ll still spend your time slaying countless enemies, traversing dangerous domains, and solving light puzzles. Combat has been perfected throughout the series, so there’s not a lot to improve upon, and too much change would have been jarring. That said, there is a brand new weapon and two new magical attacks that add something new to the experience.

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Related God Of War Articles

God of War Chains of Olympus PSP Game

When word got out that Ready at Dawn would be to address one of Sony’s biggest franchises, God of War, and bring it to the PSP, optimism was pretty high. The team responsible for the splendid Daxter did a great job of bringing Jak and Daxter world in the palm of our hands. Furthermore, after seeing how well Sony’s other platform games, Ratchet & Clank has proven on the PSP, there was ever even a reason to doubt God of War: Chains of Olympus as being anything other than brilliant?

Of course not! With the last match in my hands as I write this, I can wholeheartedly say that Ready at Dawn are masters when it comes to pushing every little bit out of the PSP. God of War on PSP is the same God of War, as you’ve seen twice on the PlayStation 2, but the great thing about Chains of Olympus is that you can take it with you everywhere you go.

I have no qualms about saying that God of War: Chains of Olympus may very well be the best PSP games available – I simply can not imagine anything that comes remotely close to being this spectacular. Ready at Dawn has created a nearly perfect console-to-handheld translation, blurring the lines between the two entities. Once you pick the game up, you feel at home.

The effortless sense of control and fighting has argued extremely well, practically perfect, actually. The fighting is very responsive, and is still a feature that ensures a very satisfying and addictive experience. Minigames boss killer is back in full swing, like several other functions. You can use the powers of various bosses you defeat, simply by holding the R shoulder and press Triangle.

You will be able to upgrade your weapons by using all the orbs you collect throughout the game. With each upgrade comes added weapon strength, as well as new moves learned. In addition to upgrade your Blades of Chaos, you will also improve various other things such as your specific magical powers – again, which is acquired when defeating various bosses. Added to this, scattered around the game will be the status increasing items. There are a number of different elements, all with their own unique accessory – collect five of each, and you will be rewarded with improved health, magic, among other abilities.

Furthermore, most of the features you are used to pull out has made the transition to Chains of Olympus, but in addition, the Ready at Dawn also took a creative initiative by adding a number of new moves Kratos – and they are pretty awesome. Besides, while playing the game, you will notice that the AI will fight between each other – yes, in the beginning of the game, you will actually see your fellow Spartans fighting against the enemy Persian army.

As expected, the story, of course, be revealed through a series of cut scenes, all of which are traded. Moreover, because this is a prequel, God of War: Chains of Olympus is doing a great job of showing you the origins of Kratos’ past and how he was Puppeteer by the gods. Now, even on a smaller medium, perhaps the most shocking aspect of the PSP’s God of War is its length. Chains of Olympus is just about as long as the two console siblings. When the two first may be an hour in about 10-12 hours, Chains of Olympus is good for about 8-10 – but it will probably end up with a 20 hour experience that you want to play games to unlock certain features.

Everything about God of War Chains of Olympus feels so carefully crafted, and the more you play, the more it becomes clear that this is quite a labor of love. Ready at Dawn impressed with Daxter, but they have absolutely blown me away with God of War. To bring over all gameplay element, so flawlessly, something I never thought would have been possible at this PSP. How long we have come from the days of Game Boy and Game Gear.

At the beginning of the game, my first reaction an illuminating “how the hell did they do it?” – Overuse of exclamation marks and everything. Although I would not go so far as to say that the game looks as good as the original God of War did on PS2, it’s darn close! You will have to be really picky NIT-when it comes to game graphics, since together with Crisis Core: Final Fantasy VII, GOW: Chains of Olympus may very well end up being one of the best looking PSP game ever.

The details of the animation appears to be identical with the two original game on PS2. There are no hiccups and no choppy series of animation – it’s all as smooth as silk. You have not watched a game animate this well on a handheld, ever. There are some screen tearing during certain parts, but it’s not terrible, especially considering how amazing the rest of the game looks. What’s more is that despite all the chaos going on is caused by you, there’s a whole bunch more of what goes on in the background. And it’s not the end of it.

Although it is on PSP, Chains of Olympus still features no shortage of absurd gigantic monsters that you each pulverize their bloody deaths. Best of all, the framerate does not even seem to take the smallest hit. Plus, if you happen to own a PSP Slim, you can play it on your HDTV and you’ll still find yourself impressed by its graphics. Sony has found a developer who is truly harnessing the power of the PlayStation Portable.

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The sound is performed equally well on PSP as it was on PS2. The voice actors behind the last two games, including Kratos, continue to shine in Chains of Olympus, and delivery of each line is fantastic done. Chains of Olympus still features the signature God of War orchestrated soundtrack, complete with war drums in the background which does a great job of keeping tensions high. The sound is great stuff here, but did you expect anything less?

With Patapon and God of War: Chains of Olympus, the PSP looks very nice this early in 2008. And with Crisis Core: Final Fantasy VII is still under way, things will get better. That said, there is no doubt that God of War: Chains of Olympus is arguably the best PlayStation Portable game yet. There is simply nothing on the console that comes close to its polish, gameplay and production values. To have a game as epic as God of War in the palm of your hand is absolute bliss. This game alone makes purchasing a PSP worthy – no fan of the series or action genre should be without it.

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there is no doubt that God of War: Chains of Olympus is arguably the best PlayStation Portable game yet. There is simply nothing on the console that comes close to its polish, gameplay and production values. To have a game as epic as God of War in the palm of your hand is absolute bliss. This game alone makes purchasing a PSP worthy – no fan of the series or action genre should be without it.

Classic Gaming Video Games

Video games will never ever fade. It is something that keeps people sane and happy though there are some downsides due to addiction to it. Almost every day, game designers produce new and astounding gaming video games that capture the interest of the people especially the kids and the teenagers. New models of video consoles are being produced and innovated. The famous ones are from the Sony PlayStation line, Xbox line, and the Nintendo family. Whether it is a handheld gaming console or a Wii, video games capture the child in each one of its players. However, classic arcade or video games should not be taken out of the picture. As a matter of fact, these classic or old gaming video games are the foundation of the gaming industry today. Besides, playing some classic will do some good to one’s body too.

Remember the 16-color graphics and the 8-bit sound of gaming? This was how video games were viewed way back when a dollar seemed to be a lot of money.

If you were able to catch these classic video games, you may be missing them now for sure. But you don’t have to be sad for the fast innovations in gaming because these classic video games that you were playing when you were still young are still alive. Yes and you can actually play them online! Some of the top vintage games that can still be played online (as a matter of fact, some game consoles launch classic/ vintage games too and you can buy them on game disks) are as follows:

1. The Donkey Kong

The very first Donkey Kong arcade game is considered to be the place of legends. Some group of guys actually competes against each other for a Donkey Kong world record high score. The guy who actually played as the “Jumpan” in the 1981 Nintendo release (the tiny character that dodges the Kong’s barrels) is actually the now infamous man called Mario.

2. Super Mario Bros.

Who would ever forget this famous Nintendo game that almost every kid on the block has played with? The game never died and will never die at all. A lot of updates and innovations based from the original game are made and this legendary vintage game is still on the loop.

3. Pac-Man

Pac-Man is another great vintage game that will never fade away. It is a game that appeals to both sexes and is a very enjoyable arcade game that brings the entire thrill out in every player. Some news are going around the web saying that a Japanese game manufacturer is about to roll out a Pac-Man game for the iPad.

These are just a few gaming video games of the old school era. Some other famous ones are the Pong, Duck Hunt, Centipede, Missile Command, and the Asteroid.

Choosing your own gaming video games depends on your own preference. Some want to kick it old school, some are avid fans of newly released games while some prefer both. A real gamer usually prefers to play any type of game as long as it’s fun and interactive.

Are you looking for more information regarding gaming video games? Visit http://www.gamingvideogames.net/ today!

BLOOPERS & DELETED SCENES: bit.ly OUR FACEBOOK: facebook.com What would happen if video games were real? smosh.com http facebook.com

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Free Online Addicting Games

(1) ONLINE GAMING
Play is an important contributor to human development, maturation and learning. That is why games are an essential ingredient in the curriculum of every school and college and also a popular pastime for adults. However, today’s busy lifestyle and living in matchboxes leave neither time nor room for outdoor games. This is when the internet comes in as a saviour to all those sports freaks who lack the opportunity.

Yes, online gaming is here to stay! Though computer games have been around for as long as there have been personal computers, online gaming is an increasing pastime and is popular due to the convergence of virtual worlds, games and social networking spiced up with Rich Internet Applications. Thousands of players from all over the world come together in one massive web that knows no team, nationality or boundaries. It is just a one to one challenge in a click’s notice!

Online gaming is a multi-million dollar industry today and thousands of websites have mushroomed in cyber-space that vie for the clicks of eager online gamers. Some have their link on another website but many are a separate entity. One such site is

addicting-games.org.uk which is solely dedicated to passionate gaming. Want to set the racing track on fire? Or be the sharp detective and break a coded message? Feel like helping Mario rescue the helpless girl? Then head for addicting-games.org.uk. From racing games to puzzles to board games to Harry Potter, this fantastic site offers a plethora of options to pacify gamers of all ages, likes and abilities.

As the name suggests one might get addicted to the site and never want to pull out of it! Besides giving the gamer the opportunity to learn new games and the pleasure of sharpening existing skills, online gaming also promotes social interaction. A player could have an opponent from the other side of the world who could be many years younger and from a completely different educational background. But all that matters here is skill. Interspersed with play is a chance to interact socially too. Best of all, online gaming follows a 24 x 7 calendar which is convenient for everyone living in any time zone on earth.

So, what are you waiting for? Grab the mouse! Surf the cyber space to enter the mesmerizing world of addicting-games.org.uk and addict yourself…..forever!

(2)  BEST GAMES WEBSITE

It’s the weekend and you are bored stiff with too much TV. You are wondering what to do! Chances are you will hit the internet and logon to some social networking site to join an ever increasing web of online gamers!

The online gaming community is growing. At a fast and furious pace! And why not? There is no need of joining expensive clubs to play some golf or football. You can hit those fantastic fours and sixes against a Bret Lee delivery with a deft click of your mouse. Or blaze past Raikkonen on the winding tracks at a Grand Prix from your chair! Or, easier still, you can opt for a more intellectual challenge with games that test your skills at solving puzzles, words and other popular games like chess.

The expansion of online games is largely an outcome of easy internet access and ever growing social communities on the net. Endless possibilities have also arisen after the integration of software like Flash and Java to the internet browsers. This has enabled streaming audio and video on websites and also made user interaction easy. Ranging from simple text-based games to those with complex graphics, online games have come a long way from single user to Massively Multiplayer Online Games.

One of the resultant effects of this is the growth of websites with links to playing online games or those that are completely dedicated to the games itself. One such popular site is

addicting-games.org.uk. It is mainly a community driven online gaming website whose main focus is online games but also provides for meeting up with new people and chatting with online buddies. With 578 games categorized under various genres of action/adventure, sports, puzzles, racing, shooting etc, the site boasts of a more than 390 members and still counting! All you have to do is to log on, register and start playing. It is that simple. You can create your own profile and strike up some good online buddies as you play. The best thing is that all of it is for free and anyone can join!

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So, look no further, log on to addicting-games.org.uk and discover a whole new world of challenges and fun. All from the comfort of your home!

(3) GAMES AND FRIENDS IN ONE WEB!

Are you an online gaming freak who cant wait to log on to the net to play? Then join the ever increasing web of online game addicts who pursue their gaming interests passionately. The world wide web has indeed shrunk the world by many degrees and one of the most popular gathering places are online gaming communities.

While there are many websites that offer various kinds of games for enthusiasts,

addicting-games.org.uk is one that offers its members a unique cocktail of variety and spice! With a collection of 578 games and more than 390 members, it is slated to grow with popularity. It has a simple system of registering and then, logging on to start playing.

The website addicting-games.org.uk is solely dedicated to games. In a mood for action or adventure? There are 32 different games to choose ranging from Exreme Racing to Lord of the Rings battle! There are a still more under various genres like Puzzles (like Code Breaker and Jigsaw Puzzles) Shooting (like Asteroid Attack and Liner Assault) Retro, Sports (like Billiards, Mini Golf and Football) and Racing( like 3D Motorbike racing and MotoRush). Apart from this is a collection of miscellaneous games to suit the needs of gamers who like to try out different games. For new users, there are trial lessons along with clearly mentioned rules. Some games offer the user the choice of continuing the game the next time he or she logs on. This eliminates the nuisance of starting from the easier levels all over again the next time. Statistics of games played, points won and highest ever score etc make it more interesting and meaningful. You can climb up in the rank charts as you are rated according to your playing ability and in comparison to other players.

While playing, the user can also strike up some buddies online as there is room for social interaction also here. Creating an interesting profile will definitely be an attraction to other members with similar interests and could be the beginning of a long lasting friendship for you. Facilities to chat while playing adds spice to the game because one could be interacting with a person from the other side of the world which provides a good, healthy opportunity to exchange information about the countries, culture etc.

So, enter this virtual world of online games and get hooked forever!

(4) AN ADDICTING GAMES SITE

Are you an online games freak in search of a website that offers you a variety of games to choose from? Then, addicting-games.org.uk should be a permanent bookmark on your browser.

This unique website unfolds before you a collection of fascinating games to satisfy players of all ages and with different likes and abilities. A simple registration makes you a member and then starts the fun. Each game has a brief description to guide newcomers through the game and of course, trial lessons can give you the feel of it before you plunge into the actual game itself. Once you’ve challenged yourself many times and mastered the game you can try your skills out against an opponent from the ever-growing list of members registered on the site.

The games are sifted into genres according to the fare they offer. Under Action/Adventure, you can choose from a variety of games. There is the Ninja Hunter where you can wield your samurai against the toughest of enemies. Never learnt Karate or Kung Fu? No problems. You can try it out here at IK, and that too without the risk of breaking your back!!! The sky is the limit they say. In the real world, that’s a tough one you will agree. But in Reach the Sky, all you need is a few deft clicks of the mouse and some well-timed keyboard moves! Feel like being Harry Potter? Well, get ready to use your charms and spells to escape from Knock-Turn Alley.

Feel like playing some real sports? Then, click on Sports link and enter the virtually real world of sports! Realize your unfinished childhood dream of being the star of the sprinting track here as you take the 100m Dash challenge. You could be living in the hot tropics but you can still have a go at Ice Hockey from your keyboard! Feel like doing a Ronaldinho stunt? Then, Kicker it is.

On those days when you are in the mood to tickle your intellectual skills, hit the Puzzles link at addicting-games.org.uk for a variety of brain tickling challenges. You can play Robert Langdon and crack the encrypted codes to get the Da Vinci Code feeling. Or try worming out of tough Labyrinths. Or piece together intricate jigsaws.

All this and a lot more under the Shooting, Racing and Miscellaneous sections awaits you. The website also offers you a profile page where you can post details about yourself which you would like to tell others. You too can browse through hundreds of other profiles to find friends with similar interests.

Shouldn’t be long before you to get addicted to this wonderful gaming site which is perfect mix of pleasure and entertainment!

(5) CALLING ALL ONLINE GAMING ADDICTS

Does the very mention of Games pump up your adrenaline and make you want to pick up the sports gear and dash off to the nearest club or gym? What do you do if there is no gym or club around? Well, you don’t have to get depressed because this is the cyber age where everything and anything is always a possibility. Including games and sports! It is a virtual explosion of play out there in cyber space where virtually all sports fields, courts and boards are created and becoming a champ is only a matter of dexterous clicks of the mouse!

The world of internet is experiencing a new high in the arena of online gaming especially after the induction of Flash and Java into browsers. While online gaming started with subscription rates for members, today it has become so popular that many sites have offers for free, though a paid member has access to more and better services.

This has given rise to many gaming links and websites wooing surfers to try out their skills. Many sites have well planned gaming choices that are attractive and also safe to use. For instance, addicting-games.org.uk is a site where a plethora of games that cater to a variety of age groups and ability levels are available. What is more, it offers a wonderful chance to mingle with other members as well through chat windows and discuss game strategies besides striking up a lasting friendship.

Though online games have been frowned upon for its addictive side effects, it is touted as one of the best ways of improving your game skills coupled with social skills. An online gamer often starts with a challenge against a programmed computer. This not only enables the gamer to sharpen his own skills but also to learn new tactics in the game. Later, when the gamer is pitched against another gamer, there is further opportunity to try out these skills, learn more and compare oneself to others, and all this from the comfort of your home. It is an arena where every player has no nationality or boundary or age limit or physical ability. All that is required is deftness with the mouse and keyboard and a zest to play!

Online gaming has become so popular that it is an essential part of many social networking sites where meeting people and making friends over a board of chess or a game of football has become a favourite pastime. Playing against an experienced, champion in the game can be a valuable lesson in picking up expert advice to improve strategies of the game. Playing against another person from another part of the world can initiate a sort of “mouse-pal ship” with meaningful exchanges of cultural information as well!!!

Online gaming is a global phenomenon and is here to stay. It is perhaps, the key to bringing about a universal union of human beings and wean people away from differences of caste, creed or religion, uniting them into peaceful earthlings.

Marko is a gaming specialist and he is creating Addicting games for the last several years for making the web a fun place. Free addicting games is having a large number of followers on the web. Hope this article will go a long way in understanding and enjoying online games in a better way.

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